Thursday, March 13, 2008

The uneventful events of today.

Seriously. I got to sleep in today cos I have work off. I surfed the net for a while, went to the nearby shopping centre (which I will from now on refer to as "Knox") came home, surfed the net some more, bought some beer, and got back on the net. This is like the least eventful day of my entire life.

That's not a particularly good thing as I feel slightly wasteful. There were a few things I was planning to do such as work on my book, write another chapter for my Harry Potter fanfiction, and some other productive things...

Man. I might get on with that fanfic a bit later. It's only 9:20. Anyway, As lack of today's events have left me with a lack of anything to write about, I'll leave you with my review for a videogame for the Gamecube from 2002, Eternal Darkness: Sanity's Requiem. I wrote this review a little while ago, and it's one of my earliest reviews. So enjoy.
*Beware, it's longish!*


Nintendo's First Grown-Up Game

When Final Fantasy VII made it's debut on the Play Station, video gamers everywhere realised that video games had then become a new medium for telling stories. Just as novels could never be translated properly into movies, so to the narrative of a video game remains distinctive and offers a story that can be told with originality and style. So Nintendo takes its first steps into a new genre with Eternal Darkness: Sanity's Requiem. Telling a two thousand year long story with second party developer Silicon Knights at the helm, famous for the Blood Omen series.

The story starts with an enigmatic monologue by the narrator Edward Roivas, and then we are thrust into the shoes of his grand daughter Alex. After a dream sequence where she is chased by zombies, she awakens to a phone call from an Inspector Legrasse from the Rhode Island Police who tells her there's been an "Accident with her grandfather."

A quick flight later, and Alex deals with the sight of her grandfathers mangled body, as well as an inept police force. Frustrated by the police, she takes it on herself to find the culprit and so unfolds, what is in my opinion, one of the best told stories in a video game, and for any other medium for that matter.

Dark magic, darker characters, and the now famous 'sanity meter' forge this delightful foray into the horror genre. The game is classified as a "survival horror", but this is a poor way to describe the game. More of a psychological thriller, the game isn't scared to try to mess with the players head, and mostly succeeds.

Borrowing from classic horror stories, we see numerous references to the writings of H.P. Lovecraft. Even the character Inspector Legrasse is named after the Police Inspector from The Call of Cthulhu, so it's no surprise that the game is brimming with eldritch terrors and ancient beings vying for the future of the planet.

The sanity meter itself is an ingenious device, sitting alongside the health and magic meters. When an enemy locks eyes with you, the meter drains. This varies between enemies. The lower the meter is, the more insane the character is. This causes a wide range of hallucinations, from a dismembered head reciting Shakespeare, to a message stating the control is unplugged when monsters are swamping you. This latter effect is one of the games most magnificent features, playing with the player's head.

GAMEPLAY- The game play mechanics are simple and solid. The stick is used to move around, A is to attack and B is for everything else. You can unleash a small combo using the A button repeatedly, or select body parts to hack at with a simple targeting system, though the selected limbs flash obtrusively. A major annoyance is that using horizontal attacks is useless in small areas, which the game is filled with, as the swords will always clash with the wall. Eventually you'll learn to aim at the heads of all enemies, this brings the blade down vertically and it's the weak spot of most of the enemies anyway. After you learn the magic spells though, you can assign spells to four 'quick spell' buttons, so you don't have to dig into your magic book for the spell you want over and over again.

GRAPHICS- When first playing, the graphics seem rather outdated. This isn't too surprising as the game was in production for a long time and was originally slated for a Nintendo 64 release. The models are clunky and the textures seem overly pixelated. But as the character is drawn more and more into the world, so too is the gamer. The larger rooms are impressively awe-inspiring as well as the imaginative sets. But the lighting effects are what make this game visually stunning. The spell casts are always a pleasure to watch. The camera angles are excellent, stylistically giving us a full view of what is going on, and never becoming obtrusive.

SOUND- The sound effects and music are top notch. Eternal Darkness has Dolby Surround capabilities, which really show off the extra touches. Echoing footsteps, insane whispers coming from behind you, and creepy music that reverberates throughout the house. It's horror as best as it comes.

An excellent and well-crafted game, with one of the finest stories ever told. This is the kind of game that game makers should inspire to make.

Wednesday, March 12, 2008

A big hello to everyone, and also my first rant! *yay*

Hello to you all!

I see that many of you have come to my blog seeking my wisdom. That is good, for I have much wisdom to give and I hope that you all will be good pupils!

I created this blog with three purposes in mind. Firstly, to just post whatever crap pops into my head, and whatever philosophical thoughts I may procure on any given day, these will most probably revolve around the rants of my day to day life, and the mediocrity of said life.

Secondly, to keep a journal of sorts on my life. No doubt someone will find it immensely interesting, and who knows, maybe a journal would come in handy in the future.

Thirdly, I will post movie and video game reviews here from time to time. I hope to be a professional film/video game critic, and who knows where a smar start like this one could lead? Also, and let's face it here, Roger Ebert? Margaret Pomeranz? And David Stratton?
These guys are hacks, and I mean seriously. They complain endlessly about the lack of intelligent films in cinema, but when mainstream movies come out that makes the audience think, and usually takes them outside their comfort zone, these pathetic excuses for critics claim it 'doesn't make sense' and has 'no internal logic'. Even though they're quick to praise and David Lynch film that comes out *Epic rolling of eyes*

I was originally going to rant about something else, but that one I just made seems to be quite sufficient for today. Fortunately I don't have to go to work tomorrow so I can stay up late abit. Altogether though, I haven't had a good week. I purchased 'Canis Canem Edit' ("Bully" in the USA), an was very much looking forward to playing it, only to find it doesn't get past the first loading screen, teach me to purchase second hand games.

Also, my car died on Sunday, so I've been a bit stressed this week. But all in all life is good. In fact life has been better in the past year or so than ever at any time in my life. So thumbs up for me!

Well that's all for today, I'll see you all tomorrow!